Well…the last day has been far from quiet.
I met up with that Nitly fellah on the way back to my room after my performance. I was doing a little spotting to see where some things are. I think he may have been hit one too many times with the stupid stick. He told me that some middle-aged bald haired lanky guy gave him a passing comment of, “good luck getting Tamil from Hubin,” or something very similar. After describing him in detail to me (I had never heard of the guy), I decided that maybe we needed to do a little digging, and he did have a signet ring, and we may be able to discern his identity. What Nitly (that nitwit) seemed to forget was that he was holding a freakin’ skull shaped mask! After all our conversations about the “Skull Guy” getting Tamil, you’d have thought he’d have put two-and-two together.
Maybe it goes to tell you a thing or two about the Zhind street folk.
The next morning I decided to spend some time down at Sa-Ra-Ke, the local gambling house. Now this place is where the action is at. The people, the environment, the ambiance, it’s like a little piece of the Elysium right in Zhind. After some reasonably good luck at the wheel of numbers, I was able to get into a conversation with somebody who offered me some advice about Hubin. He would up being a local Inspector for the town, with some additional “ties” to other organizations.
He shared with me some interesting information about how Hubin operates, and his real “place” in town. Hubin tends to deal in rare drow artifacts (and is understandably “important” to the functioning of Zhind because of this) as well as one of a handful of slave traders. Seems as if there are at least 6 innocents gone missing because of his suspected actions. He didn’t mention any “non-innocents,” but I’d guess that there are plenty of them as well. Most interestingly, he gave me the name of a guard down at the West Slums Gate, and told me that he might have some more information. Something about asking about live animals. Key though to the conversation is that the Inspector didn’t think Hubin would a) risk leaving Tamil in his heavily guarded manor house, and b) that Tamil knew too much about him, and he wouldn’t risk sending him into the underdark, instead insisting on keeping tabs on him.
Later that day I met for dinner with Findella, Yanni, Nitly, and Silgen. Yanni seems back to his old self, wild eyed and a bit crazed. Findella wants to get Tamil out of his prison, to the point of suggesting an insane teleporting assault. Nitly still seems a bit air-headed, but I think it might be a ruse, though he finally told us that he was the member of a local protection racket. Seems as if they were wiped out today by a group of orcs and hobgoblins wearing black armor with red trim. As for that Silgen fellah, I think we need to keep any eye on him. I don’t want him out and about anymore; he’s a danger to all of us with his actions, as it seems that he can’t do anything but pick fights, which really will cause problems if we’re not careful.
After dinner Findella and I went and talked to Fox and Mantahr about Tamil’s old pack, and Fatoxja helping us get to the West Gate. They agreed to help, and asked about future “employment.” I think we’ll definitely take them up on the offer once we decide where we’re heading. Interestingly, Mantahr kept good care of Tamil’s pack (with rotting leg still in tact), and Fatoxja has enlisted the services of four local stone masons to help finish cleaning up the old Lich’s keep.
The next morning our trip to the gate was uneventful. My contact there told us that yesterday evening a group of Orcs and Hobgoblins wearing black armor with red piping. Seems they were transporting a crate with wild animals inside. Of course this is likely not true (as we were so informed), but the knocks on the crates didn’t seem to indicate a human presence. He said that they arrived just a few days ago.
So now we’re at an impasse. It seems as if Tamil’s not in town, but likely somewhere outside its walls, but not in the underdark (as Yanni’s finding the Urn Man indicated that the scrying was substantially more difficult in the underdark). Findella’s interested in rescuing Tamil with a blind teleport. Sometimes I wonder if she’s not more insane than Yanni. If she does that, I am not going with, I’ve done my bit to help save Tamil, and that does not include teleporting blind into a strange location. Well I guess I need a little while to digest my information, we’ll see what happens though. Until next time.
I met up with that Nitly fellah on the way back to my room after my performance. I was doing a little spotting to see where some things are. I think he may have been hit one too many times with the stupid stick. He told me that some middle-aged bald haired lanky guy gave him a passing comment of, “good luck getting Tamil from Hubin,” or something very similar. After describing him in detail to me (I had never heard of the guy), I decided that maybe we needed to do a little digging, and he did have a signet ring, and we may be able to discern his identity. What Nitly (that nitwit) seemed to forget was that he was holding a freakin’ skull shaped mask! After all our conversations about the “Skull Guy” getting Tamil, you’d have thought he’d have put two-and-two together.
Maybe it goes to tell you a thing or two about the Zhind street folk.
The next morning I decided to spend some time down at Sa-Ra-Ke, the local gambling house. Now this place is where the action is at. The people, the environment, the ambiance, it’s like a little piece of the Elysium right in Zhind. After some reasonably good luck at the wheel of numbers, I was able to get into a conversation with somebody who offered me some advice about Hubin. He would up being a local Inspector for the town, with some additional “ties” to other organizations.
He shared with me some interesting information about how Hubin operates, and his real “place” in town. Hubin tends to deal in rare drow artifacts (and is understandably “important” to the functioning of Zhind because of this) as well as one of a handful of slave traders. Seems as if there are at least 6 innocents gone missing because of his suspected actions. He didn’t mention any “non-innocents,” but I’d guess that there are plenty of them as well. Most interestingly, he gave me the name of a guard down at the West Slums Gate, and told me that he might have some more information. Something about asking about live animals. Key though to the conversation is that the Inspector didn’t think Hubin would a) risk leaving Tamil in his heavily guarded manor house, and b) that Tamil knew too much about him, and he wouldn’t risk sending him into the underdark, instead insisting on keeping tabs on him.
Later that day I met for dinner with Findella, Yanni, Nitly, and Silgen. Yanni seems back to his old self, wild eyed and a bit crazed. Findella wants to get Tamil out of his prison, to the point of suggesting an insane teleporting assault. Nitly still seems a bit air-headed, but I think it might be a ruse, though he finally told us that he was the member of a local protection racket. Seems as if they were wiped out today by a group of orcs and hobgoblins wearing black armor with red trim. As for that Silgen fellah, I think we need to keep any eye on him. I don’t want him out and about anymore; he’s a danger to all of us with his actions, as it seems that he can’t do anything but pick fights, which really will cause problems if we’re not careful.
After dinner Findella and I went and talked to Fox and Mantahr about Tamil’s old pack, and Fatoxja helping us get to the West Gate. They agreed to help, and asked about future “employment.” I think we’ll definitely take them up on the offer once we decide where we’re heading. Interestingly, Mantahr kept good care of Tamil’s pack (with rotting leg still in tact), and Fatoxja has enlisted the services of four local stone masons to help finish cleaning up the old Lich’s keep.
The next morning our trip to the gate was uneventful. My contact there told us that yesterday evening a group of Orcs and Hobgoblins wearing black armor with red piping. Seems they were transporting a crate with wild animals inside. Of course this is likely not true (as we were so informed), but the knocks on the crates didn’t seem to indicate a human presence. He said that they arrived just a few days ago.
So now we’re at an impasse. It seems as if Tamil’s not in town, but likely somewhere outside its walls, but not in the underdark (as Yanni’s finding the Urn Man indicated that the scrying was substantially more difficult in the underdark). Findella’s interested in rescuing Tamil with a blind teleport. Sometimes I wonder if she’s not more insane than Yanni. If she does that, I am not going with, I’ve done my bit to help save Tamil, and that does not include teleporting blind into a strange location. Well I guess I need a little while to digest my information, we’ll see what happens though. Until next time.